# text: "Hex is distributed as shareware. If you enjoy the game, please send $5 to: \n\n"
# item 6: TEXT (0x08) enabled
# bounds: x1=145 y1=153 x2=329 y2=218
# text: "Andrew McDaniel\n12923 Point Pleasant Drive\nFairfax, VA 22033\nUSA"
DITL_3.txt
# 4 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=335 y1=198 x2=443 y2=223
# text: "Done"
# item 1: TEXT (0x08) enabled
# bounds: x1=11 y1=126 x2=440 y2=195
# text: " Hex was invented over 45 years ago by Piet Hein of Denmark. See \"Hexaflexagons and Other Mathematical Diversions\" by Martin Gardner (a recent reprint of his first collection of Scientific American articles) for more information."
# item 2: TEXT (0x08) enabled
# bounds: x1=10 y1=11 x2=441 y2=78
# text: " In Hex, the first player (white) tries to connect the top and bottom with a chain of white hexagons, while the second player (black) tries to block it and form a chain of black hexagons linking the left and right sides. The color of the box at upper"
# item 3: TEXT (0x08) enabled
# bounds: x1=10 y1=76 x2=432 y2=112
# text: "right indicates who is to move."
DITL_4.txt
# 5 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=315 y1=233 x2=415 y2=258
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=165 y1=233 x2=265 y2=258
# text: "Previous"
# item 2: TEXT (0x08) enabled
# bounds: x1=5 y1=115 x2=432 y2=191
# text: " Comments, bug reports, etc., are welcomed.\n Michael H. Dickman \n GEnie M.Dickman\n CompuServe 74010,376"
# item 3: TEXT (0x08) enabled
# bounds: x1=4 y1=58 x2=424 y2=106
# text: " The program looks only one move ahead and generally does not examine the entire board for its move. It is harder to beat on the smaller sized boards."
# item 4: TEXT (0x08) enabled
# bounds: x1=6 y1=7 x2=422 y2=57
# text: " Although in theory this game is a win for the first player, there is no general winning strategy known. The algorithm used here is fast but has definite weaknesses."